At 1080p, your native resolution isn’t really putting enough strain on the GPU for any kind of upscaling to be worthwhile. I love it, and heartily recommend installing it if you want to test out different graphics settings yourself, but is Image Scaling also worth using? Let’s find out, with a little help from ICAT.įirst off, it’s worth noting that Image Scaling is designed specifically to help produce more frames per second at higher resolutions like 1440p and 4K. Y’know those sliding screenshot comparison widgets you see on sites with bigger production budgets than RPS? You can now have something just like that on your very own PC. ICAT, or Image Comparison and Analysis Tool, is also free to download from Nvidia. Download the Gamer Ready 496.70 driver (out today), and you can enable it as a global or per-game setting in Nvidia Control Panel. You don’t even need one of the best graphics cards with all the RTX gubbins – any Nvidia GPU from the Maxwell family onwards (GTX 745 or better, basically) will work. However, unlike DLSS – and indeed, FSR – Image Scaling works on any game, not just those the developers have added support for. The biggest adverse differences between Image Scaling an DLSS as that the former doesn’t include its own anti-aliasing, instead upscaling the image using whatever AA was built into the game, and that it doesn’t get smarter about applying its effects over time. It still involves rendering games at a lower-than-native resolution to improve performance, then upscaling the image until it looks more or less like it’s running at native. With its new upscaling algorithm, though, it is a lot like AMD’s rival FidelityFX Super Resolution (FSR): a spatial upscaler that applies an adjustable sharpening filter in the same pass. No doubt, Crystal Dynamics will address all of these questions over the next few months - or years.Nvidia have launched a revamped Image Scaling feature that aims to provide a DLSS-style performance boost in your games – as well as ICAT, a new screenshot and video comparison tool that will let you see the difference for yourself.Īlright, so this new Image Scaling feature – an updated and upgraded take on the Image Scaling tool that’s been nestled within Nvidia Control Panel since 2019 – isn’t quite DLSS Lite, as it lacks any kind of AI/machine learning smarts. Using an Epic Games engine also poses an interesting question for PC players, as it’s not clear whether this new Tomb Raider game will be exclusive to the Epic Games Store, or also come out on other platforms. It will still be up to Crystal Dynamics to leverage the engine’s strengths, as well as provide exciting gameplay and an interesting story. Epic promises that Unreal Engine 5 will provide better graphics, smoother performance and easier development tools, but an engine alone doesn’t determine much about how a game will ultimately perform. It's also difficult to say what Unreal Engine 5 will allow the developers to do that the Foundation Engine couldn’t. Tomb Raider’s lore is complicated and inconsistent at the best of times, but Crystal Dynamics’ recent trilogy has been a little cleaner and more down-to-earth than previous entries. For one thing, we don’t know whether it will continue the story of 2013’s rebooted Lara Croft, whether it will reset the series continuity yet again, or whether it will explore an earlier version of the character. Of course, that still leaves an awful lot we don’t know about the Tomb Raider series.
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